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Fragments of the chaos in my head

Dungeons & Dragons

My escape, my warzone, my endless obsession. Here you'll find campaigns, characters, monsters, and the grim worlds that live in my head when the night gets too heavy.

Other Random Noise

This page is the attic of my mind—where all the strange, raw, and forgotten things go to breathe.

D&D Campaign: The Hollow Crown

Genre: Dark Fantasy, Mystery, Undead Horror
Level Range: 1–10
Setting: The crumbling kingdom of Vael Thorne, where the line of kings is cursed and shadows whisper from beyond.

Act I – Whispers in the Dark (Lv 1–3)

Act II – Blood of the Fallen (Lv 4–6)

Act III – The Hollow Crown (Lv 7–10)

The Hollow Crown – Campaign Opening

In the crumbling lands of Vael Thorne, the last king died without a name... and the crown he wore was never lifted again.

Shadows stretch long beneath shattered spires. Villages vanish beneath cursed fog. In haunted halls, the dead whisper through cracked stone and splintered glass, waiting for their sovereign's call.

They say the line of kings was cursed — that power clung too tightly to blood, and now the blood clings back.

But the Hollow Crown stirs.

You are not of royal blood. Not yet. But destiny has chosen you to walk the path of ruin... or redemption.

Will you silence the dead — or rule among them?

Welcome to Vael Thorne.

Map of Vael Thorne

Map of Vael Thorne

Hand-drawn map of the kingdom from “The Hollow Crown” campaign. Includes Duskmere, King’s Hollow, and the Dragon Temple.

Quest Hooks – The Hollow Crown

These hooks can start new adventures or layer into the main arc as side stories that reveal lore, introduce NPCs, or drop cursed items.

Hollow Crown – Stat Blocks

Hollow Wight (CR 3)

Type: Medium Undead
AC: 14 | HP: 45 (6d8+18) | Speed: 30 ft
Stats: STR 14, DEX 16, CON 16, INT 8, WIS 12, CHA 13
Resistances: Necrotic, nonmagical weapons
Abilities:
Fade Into Fog (Recharge 5–6): Becomes incorporeal until end of next turn.
Life Drain: +5 to hit, 2d6+2 necrotic. DC 13 CON save or lose 5 max HP until long rest.

Hollow Herald (CR 5)

Type: Medium Undead
AC: 17 | HP: 78 (12d8+24) | Speed: 40 ft
Stats: STR 18, DEX 12, CON 14, INT 11, WIS 13, CHA 16
Resistances: Necrotic, Psychic, Nonmagical
Abilities:
Shadowsteed: Summons spectral warhorse 1/day.
Wither Blade: +7 to hit, 1d8+4 slashing + 2d8 necrotic.
Command the Fallen: Raises 1d4 skeletons or 1 wight (Recharge 6).

Crowned Shade (CR 10)

Type: Large Undead
AC: 19 | HP: 180 (19d10+76) | Speed: 30 ft, fly 30 ft (hover)
Stats: STR 22, DEX 14, CON 18, INT 15, WIS 16, CHA 20
Resistances: All except radiant/force
Legendary Resistance: 2/day
Abilities:
Cursed Crown (Aura): Enemies within 30 ft take -1 on saves vs fear/necrotic.
Reaping Strike: +10 to hit, 3d8+6 slashing + 3d8 necrotic.
Call of the Dead: Raises all corpses in 60 ft (Recharge 5–6).
Legendary Actions (3/day):
– Shadow Slash (extra attack)
– Royal Decree (force reroll a save)
– Step Through Shadows (teleport 30 ft).

Magic Items & NPC Allies – The Hollow Crown

Magic Items

NPC Allies

These items and allies can be layered into story arcs, hidden in tombs, granted by visions, or tied to moral choices. Many work well as boons for defeating minibosses or solving major puzzles.

Legendary Virtue Set – Relics of the Hollow Crown

These four artifacts once belonged to the true kings of Vael Thorne. When combined, they grant dominion over the Vault of Kings.

Set Bonus: If a single bearer attunes to all four relics, they may open the Vault of Kings and command a legion of Hollow Knights (CR 5) once per campaign.

Loot Table – The Hollow Crown

Use this to randomly reward your players with unique loot based on location or challenge level.

To use: Roll a d20 during treasure events or boss loot. Use this list, or adapt per location.

Random Encounter Generator – The Hollow Crown

Click the button to generate a dark, mysterious, or deadly encounter for your party:

Dungeon Map – Vault of the Hollow Crown

Vault of the Hollow Crown Dungeon Map

An ancient crypt beneath King's Hollow, this map reveals the final resting place of the cursed bloodline — and the Hollow Crown itself.

Happy Mother's Day

Mother's Day Flowers

Lydia and the Magic Bunny

Lydia and the Magic Bunny illustration

Once upon a time, in a cozy little house filled with giggles and toys,
lived a bright-eyed one-year-old girl named Lydia.
She had soft brown hair that tumbled into her eyes and the sweetest little giggle you’ve ever heard.
But her very favorite thing in the whole world was a magical
stuffed bunny with soft white fur, rainbow paws, and sparkling blue ears.

His name was Whiskers.

Every night, when the stars twinkled and the moon shone just right,
Whiskers would wiggle his nose and whisper,
"Lydia… do you want to go on an adventure?"

Lydia would giggle and nod, hugging Whiskers tight.

With a poof and a swirl of stardust, Lydia and Whiskers would float
high into the sky on a glowing, fluffy cloud.
They soared past sleepy owls, bounced on cotton candy clouds,
and waved to the moon as they drifted into a magical land
full of twinkling flowers and glowing stars.

Sometimes they’d dance with glittery butterflies. Sometimes they’d slide down rainbows.
But every time, Lydia smiled and clapped and laughed, and Whiskers’ heart glowed even brighter.

When the adventure was over, Whiskers would tuck her back into bed and whisper,
"Goodnight, little dreamer. More magic waits tomorrow."

And with her bunny snuggled close, Lydia would drift into peaceful
sleep, dreaming of stardust and sky gardens.

The End.

Shadows over Greymoor

Levels: 1-4

Story Overview: The frontier town of Greymoor is caught in the middle of a brewing war between goblins and orcs, stirred by unseen drow agents seeking to destabilize the region. The players must navigate clashing factions, reveal the drow manipulations, and protect the surface from invasion.

Acts:

Key Factions:

Download Map:

View Blackroot Caves Map

Monsters and Encounters - Shadows over Greymoor

Surface Encounters:

Blackroot Caves Encounters:

Final Battle Options:

Key NPCs - Shadows over Greymoor

Captain Brann Holbrook

Medium Humanoid (Human), Lawful Neutral

Armor Class: 17 (Chainmail, Shield)
Hit Points: 45 (6d8+18)
Speed: 30 ft.

Abilities

STRDEXCONINTWISCHA
16 (+3)12 (+1)16 (+3)10 (+0)12 (+1)14 (+2)

Features

Actions

Personality Traits

Gruff and disciplined, Captain Holbrook distrusts outsiders but will put his life on the line to protect the people of Greymoor.

Vesha Nelithil

Medium Humanoid (Drow Elf), Chaotic Evil

Armor Class: 15 (Natural Armor)
Hit Points: 55 (7d8+21)
Speed: 30 ft.

Abilities

STRDEXCONINTWISCHA
10 (+0)16 (+3)16 (+3)14 (+2)15 (+2)18 (+4)

Saving Throws

DEX +5, WIS +4, CHA +6

Skills

Deception +8, Insight +4, Stealth +7, Religion +4

Damage Resistances

Poison

Senses

Darkvision 120 ft., Passive Perception 12

Languages

Undercommon, Elvish, Common

Abilities

Actions

Personality Traits

Vesha is cold, manipulative, and believes the surface world belongs to the drow. She enjoys watching enemies suffer before finishing them off, and never fights fair if she can avoid it.

Krag Bone-Snapper

Medium Humanoid (Orc), Chaotic Neutral

Armor Class: 16 (Hide Armor, Shield)
Hit Points: 65 (8d8+24)
Speed: 30 ft.

Abilities

STRDEXCONINTWISCHA
18 (+4)12 (+1)16 (+3)9 (-1)11 (+0)13 (+1)

Abilities

Actions

Personality Traits

Conflicted, brutal, and proud. Krag struggles between loyalty to Gruumsh and the false promises of the drow. If swayed, he could become an ally—or a fierce enemy if enraged.

Snark Quicktongue

Small Humanoid (Goblin), Chaotic Neutral

Armor Class: 14 (Natural Armor)
Hit Points: 27 (5d6+10)
Speed: 30 ft.

Abilities

STRDEXCONINTWISCHA
8 (-1)14 (+2)14 (+2)12 (+1)14 (+2)12 (+1)

Abilities

Actions

Personality Traits

Quick-talking, nervous, and clever. Snark is terrified of the drow but holds valuable knowledge about their manipulation. If convinced he can be protected, he might side with the players.

Encounters - Shadows over Greymoor

1. Goblin Ambush Patrol (Level 1-2)

2. Orc Warband Infighting (Level 2-3)

3. Drow Assassin Probe (Level 3-4)

4. Siege on Greymoor - Night Raid (Boss Event - Level 4)

5. Blackroot Caves - Spider Pit (Level 2-3)

Expanded Random Encounter Table - Blackroot Caves & Greymoor Wilderness (1d20)

d20 Encounter
1Goblin patrol scouting for weak spots.
2Orc scouts arguing over drow orders.
3Drow spy observing from the shadows, will retreat if spotted.
4Giant wolf spider prowling for prey.
5Mutilated goblin raving about the "Spider Queen's whispers."
6Abandoned orc shrine desecrated with spider glyphs.
7Small goblin warband fighting a rival orc patrol.
8Drow priestess with 2 drow guards demanding tribute from goblins.
9Wild boars stampeding through the woods (spooked by spiders).
10Web-filled clearing, haunted by phase spiders.
11Drow-enslaved goblins dragging villagers toward the caves.
12Orc gladiator pit fight spilling into the players' path.
13Fungal grove infected with spores (Con save or suffer hallucinations).
14Collapsing tunnel or landslide trap (Dex save or be buried).
15Goblin shaman attempting to summon the "Spider Queen" (ritual can be interrupted).
16Corrupted animals with glowing spider eyes, aggressive and feral.
17Drow assassins testing their poisons on local wildlife.
18Caravan of terrified refugees fleeing Greymoor, needing help.
19Orc outcasts begging for aid against their corrupted brethren.
20Vision from Lolth: the area fills with webs, players face an illusory horror.

Loot - Shadows over Greymoor

Common Loot (Levels 1-2)

Uncommon Loot (Levels 2-3)

Rare Loot (Level 4 / Boss)

Treasure Hoards

Orc & Goblin Camps:

Drow Outpost Spoils:

Side Quests - Shadows over Greymoor

1. Eyes in the Wheat

2. The Lost Scout

3. Deal with the Bonegnawers

4. Spider's Whispering Idol

5. Poison in the Well

Map of Greymoor Town

A hand-drawn map of Greymoor, showing key locations including the Town Square, Militia Post, Old Chapel, and Crumbling Palisade.

Greymoor Town Map